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Introduction à OpenGL

Color buffer: couleur (R,G,B,A) des pixels se divise en double buffer et buffers droit et gauche pour la stéréo. Depth ou Z-buffer: profondeur de chaque pixel.



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Le rendu (shading)
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Kinect For Windows Unity Pro
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Course Requirements (from other modules of the study programme): Qualifications/Certificates: no. Prior knowledge: -.
1 TH SEMESTER Differential and Integral Calculus | ECTS (3+2) 7 ...
The course aims to present a historical and technical knowledge in evolution of video games. Major topics related with game development and design will be ...
Beginning Android® Programming with Android Studio
curious child of the Atari age. Starting on the TRS-80 Color Computer II, in BASIC, he wrote several small text-based games and simple inventory ...